John’s Match

Fantasy writer Scott Marwick just might be John’s financial savior if John can convince Scott to sign over the character rights for a new computer game. John befriends Scott for one purpose — to get him to sign — never planning on falling in love. When John shatters Scott’s trust, can Scott forgive and move on from his past mistakes?

John Kramer discovers two guys humping on the hood of his Ferrari in the parking lot of the local gay bar. When he finds one of the pair alone and in a drunken stupor, John drives him home. To his surprise, the young man’s father is his new next door neighbor, Scott Marwick. Tempers flare when Scott accuses John of getting his son inebriated and taking advantage of him. John plans to never see the man again.

Then John’s boss flips out when he finds out the jerk next door is the Scott Marwick, a temperamental, but famous fantasy writer. The elusive author could save their company from financial ruin if they can get him to sign over his characters for a computer game. Ryan insists John befriend Scott, show him around the Village and get him to agree to a meeting.

The last thing Scott needs is friends. He moved to Woodland Village to forget about the past and to write. Since his partner’s death three years ago, he hasn’t written one word, and his agent, publisher, and fans are clamoring for the final book of his award-winning series. His life is spiraling out of control and he doesn’t know if he can finish his series. He doesn’t need the complication of love and he certainly wouldn’t associate his name with a computer game.

But when John’s life begins to fall apart, Scott must decide where his loyalties lie — with John or his principles.

Now available at Musa Publishing and other third party sites.

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